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基于python的socket实现单机五子棋到双人对战

时间:2023-09-07 06:43:46

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基于python的socket实现单机五子棋到双人对战

基于python的socket实现单机五子棋到双人对战

本次实验使用python语言。通过socket进行不同机器见的通信,具体可以分为以下四步:1.创建ServerSocket和Socket;2.打开链接到Socket的输入/输出流;3.按照协议对Socket进行读/写操作;4.关闭输入输出流、关闭Socket。

由于是双人对战,服务器必须应对多人及以上的客户端的连接,因此本实验还引入了python的threading多线程模块,通过监听实时监控网络状态,同时利用socket.listen(2)引入排队等待机制。

chess类

#五子棋类import osclass chessboard(object):def __init__(self):self.size = 16#初始化棋盘self.__board=[[' ' for n in range(self.size)] for m in range(self.size)]n = 0#添加桌面标签while n < self.size:ntr=str(n)self.__board[0][n] = ntr.zfill(2)self.__board[n][0] = ntr.zfill(2)n=n+1self.id=0#胜利条件def is_end(self):ch_stack=[]#行检查for i in range(self.size):for j in range(self.size):#判断是否结束chess=self.__board[i][j]if len(ch_stack)==5 and ch_stack[-1]=='* ':print('winner=id 1')return 1elif len(ch_stack) == 5 and ch_stack[-1] == '@ ':print('winner=id 2')return 2if chess==' ':ch_stack.clear()else:if (not ch_stack) or ch_stack[-1] == chess:ch_stack.append(chess)else:ch_stack.clear()ch_stack.append(chess)ch_stack.clear()ch_stack.clear()#列检查for j in range(self.size):for i in range(self.size):#判断是否结束if len(ch_stack)==5 and ch_stack[-1]=='* ':print('winner=id 1')return 1elif len(ch_stack) == 5 and ch_stack[-1] == '@ ':print('winner=id 2')return 2chess=self.__board[i][j]if chess==' ':ch_stack.clear()else:if (not ch_stack) or ch_stack[-1] == chess:ch_stack.append(chess)else:ch_stack.clear()ch_stack.append(chess)ch_stack.clear()ch_stack.clear()#左斜检查#下三角for i in range(self.size):for j in range(1,self.size):#判断是否结束if len(ch_stack)==5 and ch_stack[-1]=='* ':print('winner=id 1')return 1elif len(ch_stack) == 5 and ch_stack[-1] == '@ ':print('winner=id 2')return 2if i+j<self.size:chess=self.__board[i+j][j]if chess==' ':ch_stack.clear()else:if (not ch_stack) or ch_stack[-1] == chess:ch_stack.append(chess)else:ch_stack.clear()ch_stack.append(chess)else:breakch_stack.clear()ch_stack.clear()#上三角for i in range(self.size):for j in range(1,self.size):#判断是否结束if len(ch_stack)==5 and ch_stack[-1]=='* ':print('winner=id 1')return 1elif len(ch_stack) == 5 and ch_stack[-1] == '@ ':print('winner=id 2')return 2if i+j<self.size:chess=self.__board[j][j+i]if chess==' ':ch_stack.clear()else:if (not ch_stack) or ch_stack[-1] == chess:ch_stack.append(chess)else:ch_stack.clear()ch_stack.append(chess)else:breakch_stack.clear()ch_stack.clear()#右斜检查#上三角for i in range(self.size):for j in range(1,self.size):#判断是否结束if len(ch_stack)==5 and ch_stack[-1]=='* ':print('winner=id 1')return 1elif len(ch_stack) == 5 and ch_stack[-1] == '@ ':print('winner=id 2')return 2if self.size-i-j+1>0:chess=self.__board[self.size-i-j][j]if chess==' ':ch_stack.clear()elif not chess:breakelse:if (not ch_stack) or ch_stack[-1] == chess:ch_stack.append(chess)else:ch_stack.clear()ch_stack.append(chess)else:breakch_stack.clear()ch_stack.clear()#下三角for i in range(self.size):for j in range(1,self.size):# 判断是否结束if len(ch_stack) == 5 and ch_stack[-1] == '* ':print('winner=id 1')return 1elif len(ch_stack) == 5 and ch_stack[-1] == '@ ':print('winner=id 2')return 2if self.size-i-j> 0:chess = self.__board[j][self.size-i-j]if chess == ' ':ch_stack.clear()elif not chess:breakelse:if (not ch_stack) or ch_stack[-1] == chess:ch_stack.append(chess)else:ch_stack.clear()ch_stack.append(chess)else:breakch_stack.clear()ch_stack.clear()return 0def draw(self):#clear()for x in self.__board:print(x)return 0def drop_chess(self,x,y,id):if id==1 and self.__board[x][y]==' ':self.__board[x][y]='* 'return 1elif id==2 and self.__board[x][y]==' ':self.__board[x][y]='@ 'return 1else:return 0

然后是用while循环实现的单机版五子棋

# -*- coding: utf-8 -*-#单机版五子棋from chess import chessboarddef changeid(id):if id==1:return 2elif id==2:return 1else:return 0t=chessboard()id=1#初始化idt.draw()while (not t.is_end()):#end函数print('your id is %d,input your next drop(x,y)'% id)x=input()y=input()x=int(x)y=int(y)if t.drop_chess(x,y,id):t.draw()else:print('_________Illegal Input,Please Check Again_________')continueid=changeid(id)

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由于要实现双人对战,所以服务器端必须要用多线程使其服务多个客户端,因此使用threading

服务器端

# -*- coding: utf-8 -*-#服务器import osimport socketimport jsonimport threadingimport timeimport sysfrom chess import chessboardt=chessboard()id=1#初始化iddef handle():while (not t.is_end()):for c in socks:global idjson_string0 = json.dumps(t._chessboard__board)c.sendto(json_string0.encode('utf-8'), address)msg1 = 'Your id is %d,input your next drop' % id + "\r\n"c.send(msg1.encode('utf-8'))msg2x = c.recv(1024)msg2y = c.recv(1024)x = int(msg2x.decode('utf-8'))y = int(msg2y.decode('utf-8'))print('processing......\n')if t.drop_chess(x, y, id):json_string = json.dumps(t._chessboard__board)c.sendto(json_string.encode('utf-8'), address)else:msg3 = '_________Illegal Input,Please Check Again_________'c.send(msg3.encode('utf-8'))continueid = changeid(id)def clear():os.system('cls')def changeid(id):if id==1:return 2elif id==2:return 1else:return 0# 创建 socket 对象s = socket.socket(socket.AF_INET, socket.SOCK_STREAM)# 获取本地主机名host = socket.gethostname()port = 9999# 绑定端口号s.bind((host, port))address=(host, port)# 设置最大连接数,超过后排队s.listen(2)socks=[]th = threading.Thread(target=handle)th.start()while 1:c, addr = s.accept()print'connected from:', addrsocks.append(c)s.close()

然后是客户端

# -*- coding: utf-8 -*-#客户端import socketimport time# 创建 socket 对象c = socket.socket(socket.AF_INET, socket.SOCK_STREAM)# 获取本地主机名#host = socket.gethostname()host='10.41.114.198'# 设置端口号port = 9999# 连接服务,指定主机和端口c.connect((host, port))address=(host, port)while 1:#s=c.accept()print('')print('__________________wait__________________')msg0 = c.recv(2048).decode('utf-8') # 棋盘大于1024for x in msg0:if x == '[':print('')else:print(x, end='')print('')msg1 = c.recv(1024)#接收输入提示print (msg1.decode('utf-8'))time.sleep(1)x = input('x=')y = input('y=')c.send(x.encode('utf-8'))c.send(y.encode('utf-8'))msg3 = c.recv(2048).decode('utf-8')#棋盘大于1024if msg3=='_________Illegal Input,Please Check Again_________':print(msg3)continueelse:#print(msg3)for x in msg3:if x=='[':print('')else:print(x, end='')print('')print('__________________wait__________________')print('')c.close()

注意socket传输时只能传送bytes,因此list先用json转成str,再encode编码

使用方法:先更改客户端host为自己地址,然后先打开服务端,然后打开多个客户端(大于2个开始排队),然后开始输入X,Y坐标开始游戏。

由于时间紧急,暂时未处理单个客户端退出后的程序初始化问题,可能过几日会补上。

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