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java 斗地主_java实现斗地主游戏

时间:2020-07-28 07:41:44

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java 斗地主_java实现斗地主游戏

感想:

第一次写博客,感觉编辑器挺复杂厉害的,感觉自己的内容挺简单的。有什么问题请多多指教!

思路:

1、创建一个扑克牌的实体类Poker,设置了四个参数:花色、数字、牌值(判断大小)、是否地主牌,实现getset方法和构造方法;

2、创建一个玩家的实体类Player,设置了四个参数: 初始牌集合,排序后牌集合,牌值集合,是否地主,实现getset方法和构造方法;

3、洗牌:循环嵌套花色数组跟数字数组生成52个Poker,手动加入大小王Poker,放进map(int,Poker)里面,利用Collections.shuffle随机排序map的key,再根据key生成排序后的Poker集合

4、发牌:生成3个玩家对象,拿到洗牌后的集合,前51张牌为玩家牌,后3张为地主牌,在51张牌中随机一张为地主牌,遍历玩家牌分配个每一个Player,同时根据玩家牌的牌值生成集合grades存进Player对象中,将grades转为int数组并进行升序排序,根据grade取得新Poker集合分配给玩家。

Poker类:

package pany;

public class Poker {

private String color;

private String number;

private int grade;

boolean isLandowners;

public boolean isLandowners() {

return isLandowners;

}

public void setLandowners(boolean landowners) {

isLandowners = landowners;

}

public int getGrade() {

return grade;

}

public void setGrade(int grade) {

this.grade = grade;

}

public String getColor() {

return color;

}

public void setColor(String color) {

this.color = color;

}

public String getNumber() {

return number;

}

public void setNumber(String number) {

this.number = number;

}

public Poker() {

}

public Poker(String color, String number ,int grade,boolean isLandowners) {

this.color = color;

this.number = number;

this.grade=grade;

this.isLandowners=isLandowners;

}

public String toString() {

return this.getColor()+this.getNumber();

}

}

Player类:

package pany;

import java.util.ArrayList;

import java.util.LinkedList;

public class Player {

private ArrayList pokers;

private boolean isLandower;

private ArrayList newPokers;

private LinkedList grades;

public LinkedList getGrades() {

return grades;

}

public void setGrades(LinkedList grades) {

this.grades = grades;

}

public ArrayList getNewPokers() {

return newPokers;

}

public void setNewPokers(ArrayList newPokers) {

this.newPokers = newPokers;

}

public boolean isLandower() {

return isLandower;

}

public void setLandower(boolean landower) {

isLandower = landower;

}

public Player() {

}

public ArrayList getPokers() {

return pokers;

}

public void setPokers(ArrayList pokers) {

this.pokers = pokers;

}

}

洗牌:

/*洗牌*/

public static LinkedList getPokerList() {

LinkedList pokers = new LinkedList();

LinkedList newPokers = new LinkedList();

ArrayList arrayList = new ArrayList<>();

int[] arr;

/*生成54张扑克牌(Poker对象)*/

/*用嵌套循环生成从方块3到黑桃2的Poker对象,放进Poker的LinkedList保证顺序*/

String[] colors = {"♦", "♣", "♥", "♠"};

String[] numbers = {"3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A", "2"};

for (int i = 0; i < numbers.length; i++) {

for (int j = 0; j < colors.length; j++) {

Poker p = new Poker(colors[j], numbers[i], (4 * i) + j + 1, false);

pokers.add(p);

}

}

/*添加大小王*/

pokers.add(new Poker("black", "☆", 53, false));

pokers.add(new Poker("red", "☆", 54, false));

/*将生成的54张扑克牌从1到54放进map*/

for (int z = 1; z <= pokers.size(); z++) {

map.put(z, pokers.get(z - 1));

}

/*遍历Map,将每个Poker对应的key放进 ArrayList arrayList */

Set> set = map.entrySet();

Iterator it = set.iterator();

while (it.hasNext()) {

Map.Entry e = (Map.Entry) it.next();

arrayList.add(e.getKey());

}

/*利用Collections.shuffle随机排序key*/

Collections.shuffle(arrayList);

/*将乱序后的key对于的Poker放进newPokers里面 */

for (Integer i : arrayList) {

newPokers.add(map.get(i));

}

return newPokers;

}

发牌:

/*发牌*/

/*根据玩家人数生成Player,默认num=3*/

private static void sentPoker(int num) {

/*获取洗牌后的LinkedList,保证顺序*/

LinkedList Allpokers = getPokerList();

ArrayList pokers = new ArrayList<>();

ArrayList BottomPokers = new ArrayList<>();

/*生成玩家对象*/

for (int i = 0; i < num; i++) {

Player p = new Player();

players.add(p);

}

/*前50张牌为玩家牌,后三张为底牌*/

for (int p = 0; p < Allpokers.size(); p++) {

if (p <= 50) {

pokers.add(Allpokers.get(p));

} else {

BottomPokers.add(Allpokers.get(p));

}

}

/*玩家牌中随机一张为地主牌*/

Random rand = new Random();

int s = rand.nextInt(51);

pokers.get(s).setLandowners(true);

System.out.println("地主牌: " + pokers.get(s));

/*根据num生成Player对象*/

for (int j = 0; j < num; j++) {

/*玩家的牌值集合*/

LinkedList grades = new LinkedList<>();

/*玩家的手牌集合*/

ArrayList playerPokers = new ArrayList();

/*根据玩家个数分配玩家牌*/

for (int z = j; z < pokers.size(); z = z + num) {

playerPokers.add(pokers.get(z));

grades.add(pokers.get(z).getGrade());

players.get(j).setPokers(playerPokers);

players.get(j).setGrades(grades);

}

/*根据玩家牌中的地主牌设置玩家是否地主*/

for (Poker p : players.get(j).getPokers()) {

if (p.isLandowners() == true) {

players.get(j).setLandower(true);

}

}

/*根据玩家的牌值集合生成数组*/

Integer[] gs = new Integer[players.get(j).getGrades().size()];

grades.toArray(gs);

/*排序数组,由低到高*/

Arrays.sort(gs);

/*排序后的玩家牌*/

ArrayList newPokers = new ArrayList<>();

for (int g = 0; g < gs.length; g++) {

Poker p = map.get(gs[g]);

newPokers.add(p);

}

players.get(j).setNewPokers(newPokers);

System.out.println("玩家" + (j + 1) + ": " + players.get(j).getNewPokers() + " 是否地主:" + players.get(j).isLandower());

}

System.out.print("底牌为: ");

for (Poker p : BottomPokers) {

System.out.print(p + " ");

}

}

效果如下:

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持脚本之家。

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