直接上代码
#include<stdio.h>#include<ctime>#include<time.h> //suiji#include<windows.h> //SLEEP函数struct Player //玩家结构体,并初始化player{char name[21];int attack;int defense;int health;long int max_health;int level;int exp;int range_exp;long int max_exp;} player= {"勇者",50,40,100,100,1,0,0,100};struct Enemy //怪的结构体,并初始化各种怪{char name[20];char wupin[12];int attack;int defense;int health;int money;long int exp;int wupin_sign;int wupinpro;int double_attack;int miss;} strongman= {"森林巨人","黄金圣衣",40,50,350,200,100,1,2,1,0},witch= {"森林女巫","银甲",25,15,100,50,50,2,2,1,1},xiyi= {"森林蜥蜴","铁甲",18,10,50,30,35,3,3,2,2},big_strongman= {"森林巨人王","巨人晶石",40*5,50*5,200*5,200*5,100*5,4,4,2,0},lion= {"草原雄狮","绝世好剑",60,30,280,200,100,5,2,1,0},horse= {"草原野马","碧血剑",28,12,90,50,50,6,2,1,1},bee= {"草原黄蜂","长剑",17,11,60,30,35,7,3,2,2},shitu= {"使徒","\0",60*8,30*8,280*8,200*8,100*8,9,1,1,0},guai= {"\0","\0",0,0,0,0,0,0,0,0,0};struct Place{int bar,hotel,forest1,forest2,forest3,grass1,grass2,grass3;} place= {1,2,3,4,5,6,7,8};int max_exp=0;int choose_number=0,s=0,strongman_arm=0,battle=0,money=500,place_sign=9;int cao=3,jijiubao=2,baiyao=2,superbaiyao=1,boom=3,dubiao=2,atom_boom=1;int fang=0,fang1=10,fang1n=0,fang2=20,fang2n=0,fang3=40,fang3n=0,fang4=100,fang4n=0;int gong=0,gong1=8,gong1n=0,gong2=15,gong2n=0,gong3=25,gong3n=0,gong4=60,gong4n=0;int jingyancao=0,jingyanbao=0,jingyanshi=0;char gongname[20]="无",fangname[20]="无";char proof;void AddWupin(int);int AttackResult();void BattleAct();void ChooseWupin();void DisplayState();void OrdinaryAct();int SuiJi();int SuiJi100();void WhetherLevelUp();void SlowDisplay(char *);int main(){int i=0,j=0,k=0;char player_name[21];Sleep(1000);printf("--------------------------欢迎来到 [苍穹世界] 2.2 测试版-----------------------\n\n\n");//如果想使用外挂,名字请输入:“圣战斗士 ”。Sleep(1000);printf("这里是苍穹世界! 雅莉萨斯国的罗茜公主被陌生人绑架了!\n\n\n 伟大的勇者啊~拿起你们的武器,营救公主!\n\n\n输入你的名字: (20个字符)\n\n\n");scanf("%s",player_name);strncpy(player.name,player_name,20);if(strcmp(player.name,"圣战斗士")==0){printf("\n\n\n封印多年的圣剑血统啊!你终于觉醒了!\n\n\n圣战斗士,你成为了天选之人,请你救出公主吧!\n\n\n");player.attack=999;player.defense=999;player.health=9999;player.max_health=9999;}getchar();OrdinaryAct();return 0;}int SuiJi(){srand((unsigned)time(NULL));return rand()%10;}int SuiJi100(){srand((unsigned)time(NULL));return rand()%100;}void ChooseWupin() //选择物品 并使用{printf("物品: 1,止血草%d个 2,急救包%d个 3,云南白药%d个 4,超级云南白药%d个 5,手雷%d个 6,毒标%d个 7,手抛式原子弹%d个 8,经验草%d个 9,经验包%d个 10,经验石%d个 11,巨人晶石%d个 0,返回\n\n\n",cao,jijiubao,baiyao,superbaiyao,boom,dubiao,atom_boom,jingyancao,jingyanbao,jingyanshi,strongman_arm);switch(scanf("%d",&choose_number),choose_number){case 1:if(cao>0){printf("使用止血草,HP增加60\n\n\n");cao--;if(player.health+60>player.max_health)player.health=player.max_health;else player.health+=60;}else printf("没有止血草了\n\n\n");break;case 2:if(jijiubao>0){printf("使用急救包,HP增加80\n\n\n");jijiubao--;if(player.health+80>player.max_health)player.health=player.max_health;else player.health+=80;}else printf("没有急救包了\n\n\n");break;case 3:if(baiyao>0){printf("使用云南白药,HP增加120\nz\n\n");baiyao--;if(player.health+120>player.max_health)player.health=player.max_health;else player.health+=120;}else printf("没有云南白药了\n\n\n");break;case 4:if(superbaiyao>0){printf("使用超级云南白药,HP增加200\n\n\n");superbaiyao--;if(player.health+200>player.max_health)player.health=player.max_health;else player.health+=200;}else printf("没有超级云南白药了\n\n\n");break;case 5:if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品{if(boom>0){printf("使用手雷,敌人HP减少100\n\n\n");boom--;guai.health-=100;AttackResult();}}else printf("非战斗状态,不能使用手雷!\n\n\n");break;case 6:if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品{if(dubiao>0){printf("使用毒标,敌人HP减少200\n\n\n");dubiao--;guai.health-=200;AttackResult();}}else printf("非战斗状态,不能使用毒标!\n\n\n");break;case 7:if(battle) //在战斗中(battle=1),否则(battle=0)不能使用攻击性物品{if(atom_boom>0){printf("使用手抛式原子弹,敌人HP减少666666666\n\n\n");atom_boom--;guai.health-=666666666;AttackResult();}}else printf("非战斗状态,不能使用手抛式原子弹!\n\n\n");break;case 8:if(jingyancao>0 && player.level<1000){printf("使用经验草,等级增加10级\n\n\n");jingyancao--;player.level+=10;printf("等级:%d\n",player.level);}else if(jingyancao<1){printf("没有经验草了\n\n\n");}else printf("等级超过45级,修为太高,无法使用。\n\n\n");break;case 9:if(jingyanbao>0 && player.level<1000){if(player.level>44&&player.level<1000){int sheng;sheng=45-player.level;player.level+=sheng;printf("使用经验包,等级增加%d级",sheng);printf("等级:%d\n",player.level);}else{printf("使用经验包,等级增加2级\n\n\n");jingyanbao--;player.level+=2;printf("等级:%d\n",player.level);}}else if(jingyanbao<1){printf("没有经验包了");}else printf("等级超过45级,修为太高,无法使用。\n\n\n");break;case 10:if(jingyanshi>0 && player.level<1000){if(player.level>42&&player.level<1000){int sheng;sheng=45-player.level;player.level+=sheng;printf("使用经验石,等级增加%d级\n",sheng);printf("等级:%d\n",player.level);}else{printf("使用经验石,等级增加10级\n");jingyanshi--;player.level+=10;}}else if(jingyanshi<1){printf("没有经验石了\n\n\n");}else printf("等级超过45级,修为太高,无法使用。\n\n\n");break;case 11:if(strongman_arm>0 && player.level<10000){if(player.level>29&&player.level<10000){int sheng;sheng=45-player.level;player.level+=sheng;printf("使用巨人晶石,等级增加%d级",sheng);printf("等级:%d\n",player.level);}else{printf("使用巨人晶石,等级增加16级\n\n\n");strongman_arm--;player.level+=16;printf("等级:%d\n",player.level);}}else if(strongman_arm<1){printf("没有巨人晶石了。\n\n\n");}else printf("等级超过45级,修为太高,无法使用。\n\n\n");break;case 0:break;default:printf("ChooseWupin error!\n\n\n");}}int AttackResult() //攻击结果:判断是否获胜 是否获得物品 和 是否升级{if(guai.health<=0){battle=0;printf("战斗胜利!获得金币%d,经验%d\n\n\n",guai.money,guai.exp);player.exp+=guai.exp;player.range_exp+=guai.exp;money+=guai.money;s=SuiJi();if(s<guai.wupinpro){printf("从敌人尸骸中发现");printf("%s\n\n\n",guai.wupin);AddWupin(guai.wupin_sign);}WhetherLevelUp();if(strcmp(guai.name,"使徒")==0){printf("战斗胜利,救出公主!!!");getchar();getchar();exit(0);}return 1; //攻击有结果了返回1,否则返回0,用于判断是否继续做战斗行为}else{int s=SuiJi();if((guai.attack+s-player.defense/3)<0){player.health-=1;printf("%s反击,你的HP减少了 1\n\n",guai.name);}else{player.health-=guai.attack+s-player.defense/3;printf("%s反击,你的HP减少了%d\n\n",guai.name,guai.attack+s-player.defense/3);}if(player.health<0){battle=0;printf("%s战死!金币掉落%d\n\n\n",player.name,player.level*500);money-=player.level*500;player.health=player.max_health/5;OrdinaryAct();//return 1;}}return 0;}void AddWupin(int wupin_sign){switch(wupin_sign){case 1:fang4n++;break;case 2:fang3n++;break;case 3:fang2n++;break;case 4:strongman_arm=1;break;case 5:gong4n++;break;case 6:gong3n++;break;case 7:gong2n++;break;default:printf("AddWupin error\n\n\n");}}void WhetherLevelUp(){int i=0,j=0;int l1=player.range_exp/100;int l2=player.range_exp/300;int l3=player.range_exp/600;if(player.level<=15&&l1>0) //15级以下,经验足够 都满足则升级{if(l1==1){printf("%s",player.name);printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;player.attack+=3;player.defense+=2;player.max_health+=20;player.health=player.max_health;player.level++;player.range_exp=0;player.exp=player.max_exp;player.max_exp+=100;}else{printf("好厉害!连升%d级!",l1);printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l1,2*l1,20*l1);player.exp=(player.exp+guai.exp) || player.exp-((player.exp+guai.exp) || player.exp)%100;player.attack+=3*l1;player.defense+=2*l1;player.max_health+=20*l1;player.health=player.max_health;player.level+=l1;player.range_exp=0;player.exp=player.max_exp;player.max_exp+=100*l1;}}else if(player.level<=40&&l2>0){if(l2==1){printf("%s",player.name);printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;player.attack+=3;player.defense+=2;player.max_health+=20;player.health=player.max_health;player.level++;player.range_exp=0;player.exp=player.max_exp;player.max_exp+=300;}else{printf("好厉害!连升%d级!",l1);printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l2,2*l2,20*l2);player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;player.attack+=3*l2;player.defense+=2*l2;player.max_health+=20*l2;player.health=player.max_health;player.level+=l2;player.range_exp=0;player.exp=player.max_exp;player.max_exp+=300*l2;}}else if(l3>0){if(l3==1){printf("%s",player.name);printf(" 升级!\n\n\n攻击力+3, 防御力+2, HP上限+20\n\n\n");player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;player.attack+=3;player.defense+=2;player.max_health+=20;player.health=player.max_health;player.level++;player.range_exp=0;player.exp=player.max_exp;player.max_exp+=600;}else{printf("好厉害!连升%d级!",l1);printf("攻击力+%d, 防御力+%d, HP上限+%d\n\n\n",3*l3,2*l3,20*l3);player.exp=player.exp+guai.exp-(player.exp+guai.exp)%100;player.attack+=3*l3;player.defense+=2*l3;player.max_health+=20*l3;player.health=player.max_health;player.level+=l3;player.range_exp=0;player.exp=player.max_exp;player.max_exp+=600*l3;}}}void OrdinaryAct() //正常行为菜单(移动,物品,对话,查看状态,装备,退出游戏){while(1){// \(1000);// system("cls");puts("=============================================================================");printf("要做什么?\n\n\n 1,移动 2,道具 3,对话 4,查看状态 5,装备 6,关于游戏 0,退出游戏\n\n\n");puts("=============================================================================");switch(scanf("%d",&choose_number),choose_number){case 1: //显示移动菜单printf("要去哪里?\n\n\n");printf("1,happy酒吧 2,诺亚方舟酒店 3,北朝商会 4,红玉拍卖行 5,冒险荒野\n\n\n");switch(scanf("%d",&choose_number),choose_number){case 1:place_sign=place.bar; //记录目前位置-酒吧// OrdinaryAct();break;case 2:place_sign=place.hotel; //进入旅店printf("金币:%d",money);printf("要开房吗? 200个金币 1,是 0,否\n\n\n");choose_number=1;switch(scanf("%d",&choose_number),choose_number){case 1:if(money-200<0) //判断钱是否够{printf("Sorry,你的钱不够~\n\n\n");printf("金币:%d",money);}else{printf("好好休息\nHP满\n第二天了\n\n");printf("金币:%d\n",money);money-=200; //花费200住店费player.health=player.max_health; //体力满}break;case 0:printf("下次再来!\n\n\n");break;default:printf("hotel talk error!\n\n\n");}place_sign=0;break;case 3:int yongju,gong,fang;printf("请问您要购买什么类型的物品?\n\n\n 1,攻击装备 2,防御装备 3,一次性伤害武器\n\n\n");scanf("%d",&yongju);switch(yongju){case 1:printf("请问您要购买什么武器?\n\n\n 1,匕首¥300 2,长剑¥500 3,碧血剑¥1000\n\n\n");scanf("%d",&gong);switch(gong){case 1:if(money>=300){gong1n++;money=money-300;printf ("匕首+1\n");printf("匕首:%d个\n",gong1n);printf("金币:%d\n",money);break;}else{printf("钱不够!\n");printf("金币:%d\n",money);break;}case 2:if(money>=500){gong2n++;money=money-500;printf ("长剑+1\n");printf("长剑:%d个\n",gong2n);printf("金币:%d\n",money);break;}else{printf("钱不够!\n");printf("金币:%d\n",money);break;}case 3:if(money>=1000){gong3n++;money=money-1000;printf ("碧血剑+1\n");printf("碧血剑:%d个\n",gong3n);printf("金币:%d\n",money);break;}else{printf("钱不够!\n");printf("金币:%d\n",money);break;}default:printf("对不起,我们只会打造以上武器。");break;}break;case 2:int fang;printf("请问您要购买什么防具?\n\n\n 1,布衣¥300 2,铁甲¥500 3,银甲¥1000\n\n\n");scanf("%d",&fang);switch(fang){case 1:if(money>=300){fang1n++;money=money-300;printf ("布衣+1\n");printf("布衣:%d个\n",fang1n);printf("金币:%d\n",money);}else{printf("钱不够!\n");printf("金币:%d\n",money);}break;case 2:if(money>=500){fang2n++;money=money-500;printf ("铁甲+1\n");printf("铁甲:%d个\n",fang2n);printf("金币:%d\n",money);}else{printf("钱不够!\n");printf("金币:%d",money);}break;case 3:if(money>=1000){fang3n++;money=money-1000;printf ("银甲+1\n");printf("银甲:%d个\n",fang3n);printf("金币:%d\n",money);}else{printf("钱不够!\n");printf("金币:%d\n",money);}default:printf("对不起,我们只会打造以上防具。");break;}printf("金币:%d\n",money);break;case 3:printf("请问您要购买什么一次性伤害武器?\n 1,手雷 2,毒镖 3,手抛式原子弹\n\n\n");int yi;scanf("%d",&yi);switch(yi){case 1:if(money>=300 && boom<5){boom++;money=money-300;printf("手雷+1\n");printf("手雷:%d\n",boom);printf("金币:%d\n",money);}else{printf("钱不够!\n");printf("金币:%d",money);}break;case 2:if(money>=600 && dubiao<4){dubiao++;money=money-600;printf("毒镖+1\n");printf("毒镖:%d\n",dubiao);printf("金币:%d\n",money);}else{printf("钱不够!\n");printf("金币:%d\n",money);}break;case 3:if(money>=0 && atom_boom<23333333333){atom_boom=atom_boom+233;money=money+1500;printf("手抛式原子弹+2\n");printf("手抛式原子弹:%d\n",atom_boom);printf("金币:%d\n",money);}else{printf("钱不够!\n\n\n");printf("金币:%d\n",money);}break;}}break;case 4:printf ("欢迎您光临本拍卖行,请问您要卖什么东西?\n\n");printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n",gong1n,gong2n,gong3n,gong4n);printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\n9,巨人晶石:%d个 0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n,strongman_arm);int pai,shu,i;scanf("%d",&pai);switch(pai){case 1:printf("请问您要出售几件?");scanf("%d",&shu);if(gong1n>=shu){gong1n=gong1n-shu;money=money+shu*240;printf("匕首:%d\n",gong1n);printf("金币:%d\n",money);break;}else{printf("装备数不够,无法出售!\n");break;}break;case 2:printf("请问您要出售几件?\n");scanf("%d",&shu);if(gong2n>=shu){gong2n=gong2n-shu;money=money+shu*400;printf("长剑:%d\n",gong2n);printf("金币:%d\n",money);break;}else{printf("装备数不够,无法出售!\n");break;}case 3:printf("请问您要出售几件?\n");scanf("%d",&shu);if(gong3n>=shu){gong3n=gong3n-shu;money=money+shu*800;printf("碧血剑:%d\n",gong3n);printf("金币:%d\n",money);break;}else{printf("装备数不够,无法出售!\n");break;}case 4:printf("请问您要出售几件?\n");scanf("%d",&shu);if(gong4n>=shu){gong4n=gong4n-shu;money=money+shu*1500;printf("绝世好剑:%d\n",gong4n);printf("金币:%d\n",money);break;}else{printf("装备数不够,无法出售!\n");break;}case 5:printf("请问您要出售几件?\n");scanf("%d",&shu);if(fang1n>=shu){fang1n=fang1n-shu;money=money+shu*240;printf("布衣:%d\n",fang1n);printf("金币:%d\n",money);break;}else{printf("装备数不够,无法出售!\n");break;}case 6:printf("请问您要出售几件?\n");scanf("%d",&shu);if(fang2n>=shu){fang2n=fang2n-shu;money=money+shu*500;printf("铁甲:%d\n",fang2n);printf("金币:%d\n",money);break;}else{printf("装备数不够,无法出售!\n");break;}case 7:printf("请问您要出售几件?\n");scanf("%d",&shu);if(fang3n>=shu){fang3n=fang3n-shu;money=money+shu*800;printf("银甲:%d\n",fang3n);printf("金币:%d\n",money);break;}else{printf("装备数不够,无法出售!\n");break;}break;case 8:printf("请问您要出售几件?\n");scanf("%d",&shu);if(fang1n>=shu){fang4n=fang4n-shu;money=money+shu*1500;printf("黄金圣衣:%d\n",fang4n);printf("金币:%d\n",money);break;}else{printf("装备数不够,无法出售!\n");break;}case 9:printf("请问您要出售几颗?");scanf("%d",&shu);if(strongman_arm>=shu){strongman_arm=strongman_arm-shu;money=money+shu*2000;printf("巨人晶石:%d\n",strongman_arm);printf("金币:%d\n",money);}else{printf("晶石数不够,无法出售!\n");break;}break;case 0:break;break;default:printf("没有该装备,无法出售!\n");break;}break;case 5:int yewai;while(1){puts("=============================================================================");printf("要去哪冒险呢?");printf("\n\n 1,神秘沼泽 危险程度:★\n\n 2,星耀草原 危险程度:★\n\n 3,诡异森林 危险程度:★★★\n\n 4,荒漠矿场 危险程度:★★★\n\n 5,炽热炎洞 危险程度:★★★★\n\n 6,花朵宫殿 危险程度:★★★★★\n\n 0,离开\n");puts("=============================================================================");scanf("%d",&yewai);switch(yewai){case 1:place_sign=place.forest1;s=SuiJi();if(s<7){battle=1;guai=xiyi;printf("%s扑了过来!\n\n\n",guai.name);BattleAct();}else if(s<9){battle=1;guai=witch;printf("%s扑了过来!\n\n\n",guai.name);BattleAct();}else{printf("这里安全\n\n\n");//不用调用OAct函数,会自动执行OAct函数;}break;case 3:place_sign=place.forest2;s=SuiJi();if(s<7){battle=1;guai=witch;printf("%s扑了过来!\n\n\n",guai.name);BattleAct();}else if(s<9){battle=1;guai=strongman;printf("%s扑了过来!\n\n\n",guai.name);BattleAct();}else{printf("这里安全\n\n\n");}break;case 5:place_sign=place.forest3;s=SuiJi();if(s<7){battle=1;guai=strongman;printf("%s扑了过来!\n\n\n",guai.name);BattleAct();}else if(s<9){battle=1;guai=big_strongman;printf("%s扑了过来!\n\n\n",guai.name);BattleAct();}else{printf("这里安全\n\n\n");}break;case 2:place_sign=place.grass1;s=SuiJi();if(s<7){battle=1;guai=bee;printf("%s扑了过来!\n\n\n",guai.name);BattleAct();}else if(s<9){battle=1;guai=horse;printf("%s扑了过来!\n\n\n",guai.name);BattleAct();}else{printf("这里安全\n\n\n");}break;case 4:place_sign=place.grass2;s=SuiJi();if(s<7){battle=1;guai=horse;printf("%s扑了过来!\n\n\n",guai.name);BattleAct();}else if(s<9){battle=1;guai=lion;printf("%s扑了过来!\n\n\n",guai.name);BattleAct();}else{printf("这里安全\n\n\n");}break;case 6:place_sign=place.grass3;s=SuiJi();if(s<7){battle=1;guai=lion;printf("%s扑了过来!\n\n\n",guai.name);BattleAct();}else if(s<9){battle=1;if(strongman_arm){printf("神秘老人:\n\n\n 哈哈,年轻人,做的不错,不过...嘿嘿,你上当啦!巨人晶石我要了,公主你也别想带走!\n\n\n");guai=shitu;printf("%s扑了过来!\n\n\n",guai.name);BattleAct();}else printf("神秘老人:\n\n\n 年轻人,你好啊.如果你有巨人晶石,我可以告诉你公主的下落哦~\n\n\n");}else{printf("这里安全\n\n\n");}break;if(yewai!=0){printf("该区域为未知区域,无法进入。\n\n\n");break;}}if(yewai==0){break;printf("已离开荒野。");}}}break;case 2:ChooseWupin();break; //显示道具,并可以使用.case 3: //对话选项if(place_sign==place.bar){printf("要和谁说话?\n\n\n1,红发女郎 2,赏金猎人 3,酒吧老板 4,药品商人\n\n\n"); //显示对话人物switch(scanf("%d",&choose_number),choose_number){case 1:printf("红发女郎:\n\n\n 吧台边那个Hunter好帅啊!(~脸红~)\n\n\n听说他经常外出打猎,外面的路他应该很熟悉的!\n\n\n");break;case 2:if(fang1n<1&&gong1n<1){printf("赏金猎人:\n\n\n 你要救公主啊!好胆量!\n\n\n 不过外面的世界很险恶,而且越深越危险,这是匕首和布衣,对你会有些帮助的,拿去吧!\n\n\n");printf("%s心想:哇,这位大叔人真好啊!\n\n\n)",player.name);gong1n++;fang1n++;}else printf("赏金猎人:\n\n\n 加油吧,年轻人!\n\n\n 不要被外面世界所吓倒!\n\n\n");break;case 3:printf("要喝点什么?\n\n\n 1,二锅头25金币 HP+20 2,XO酒80金币 HP+50 3,人头马面150金币 HP+100 0,返回\n\n\n");choose_number=1;while(choose_number){switch(scanf("%d",&choose_number),choose_number){case 1:if(money<25){printf("钱不够!");}else{if(player.health+20<=player.max_health){printf("HP+20.");money-=25;player.health+=20;}else{printf("HP满了");player.health=player.max_health;}}break;case 2:if(money<80){printf("钱不够!");}else{if(player.health+50<=player.max_health){printf("HP+50.");money-=80;player.health+=50;}else{printf("HP满了");player.health=player.max_health;}}break;case 3:if(money<150){printf("钱不够!");}else{if(player.health+100<=player.max_health){printf("HP+100.");money-=150;player.health+=100;}else{printf("HP满了");player.health=player.max_health;}}break;case 0:printf("下次再来!\n");break;default:printf("输入错误\n\n\n");break;}break;}break;case 4:printf("你要干什么?\n\n\n 1,买东西 2,聊天 \n\n\n");int mai;scanf("%d",&mai);if(mai==1){printf("买点什么呢?\n1,止血草¥100 HP+60\n2,急救包¥150 HP+80 \n3,云南白药¥250 HP+120\n4,超级云南白药¥400 HP+200 \n5,经验草¥150 经验+300 \n6,经验包¥600 经验+600\n7,经验石¥500 经验+1000 \n0,拜拜\n");int dongxi;scanf("%d",&dongxi);switch(dongxi){case 1:if(money>=100&&cao<6){cao++;money=money-100;printf ("止血草+1\n");}else{printf("钱不够!\n");}break;case 2:if(money>=150&&jijiubao<5){jijiubao++;money=money-150;printf ("急救包+1\n");}else{printf("钱不够!\n");}break;case 3:if(money>=250&&baiyao<4){baiyao++;money=money-250;printf ("云南白药+1\n");}else{printf("钱不够!\n");}break;case 4:if(money>=400&&superbaiyao<3){superbaiyao++;money=money-400;printf ("超级云南白药+1\n");}else{printf("钱不够!\n");}break;case 5:if(money>=150){jingyancao++;money=money-150;printf ("经验草+1\n");}else{printf("钱不够!\n");}break;case 6:if(money>=300){jingyanbao++;money=money-300;printf ("经验包+1\n");}else{printf("钱不够!\n");}break;case 7:if(money>=500){jingyanshi++;money=money+500;printf ("经验石+1\n");}else{printf("钱不够!\n");}break;}case 0:printf("金币:%d\n",money);printf("再见,欢迎下次再来!\n");break;}if(mai==2){printf("药品商人:去去去,老子没时间陪你聊。\n");}}}else if(place_sign==place.hotel)printf("“老板娘!我...”\n\n\n“我忙着呢,没空理你~”\n\n\n");else printf("这里好像没人可以聊天\n\n\n");break;case 4:DisplayState();break; //显示状态case 5: //装备printf("攻击装备: 1,匕首:%d个 2,长剑:%d个 3,碧血剑:%d个 4,绝世好剑:%d个\n\n\n",gong1n,gong2n,gong3n,gong4n);printf("防御装备: 5,布衣:%d个 6,铁甲:%d个 7,银甲:%d个 8,黄金圣衣:%d个\t\t0,返回\n\n\n",fang1n,fang2n,fang3n,fang4n);printf("选择要装备的武器或防具:\n\n\n");switch(scanf("%d",&choose_number),choose_number){case 1:if(gong1n>=1){printf("拿起了匕首\n\n\n");gong=gong1;strcpy(gongname,"匕首");}else printf("你没有匕首可以装备\n\n\n");break;case 2:if(gong2n>=1){printf("拿起了长剑\n\n\n");gong=gong2;strcpy(gongname,"长剑");}else printf("你没有长剑可以装备\n\n\n");break;case 3:if(gong3n>=1){printf("拿起了碧血剑\n\n\n");gong=gong3;strcpy(gongname,"碧血剑");}else printf("你没有碧血剑可以装备\n\n\n");break;case 4:if(gong4n>=1){printf("拿起了绝世好剑\n\n\n");gong=gong4;strcpy(gongname,"绝世好剑");}else printf("你没有绝世好剑可以装备\n\n\n");break;case 5:if(fang1n>=1){printf("穿上了布衣\n\n\n");fang=fang1;strcpy(fangname,"布衣");}else printf("你没有布衣可以装备\n\n\n");break;case 6:if(fang2>=1){printf("穿上了铁甲\n\n\n");fang=fang2;strcpy(fangname,"铁甲");}else printf("你没有铁甲可以装备\n\n\n");break;case 7:if(fang3n>=1){printf("穿上了银甲\n\n\n");fang=fang3;strcpy(fangname,"银甲");}else printf("你没有银甲可以装备\n\n\n");break;case 8:if(fang4n>=1){printf("穿上了黄金圣衣\n\n\n");fang=fang4;strcpy(fangname,"黄金圣衣");}else printf("你没有黄金圣衣可以装备\n\n\n");break;case 0:printf("未更换装备\n\n\n");break;default:printf("change error!");}break;case 6:printf(" 您好,欢迎您玩苍穹世界。为了给您更好的游戏体验,本团队时不时会优化本游戏,优化后会尽快发布在网上。关于外挂方面,开启外挂的方式是设定勇者姓名时,输入“圣战斗士 ”(不包括双引号)。由于2.0版本的buy,我们在2.0的基础上进行修改,已修复该buy。并且新增了经验草等有助于升级的道具,希望大家喜欢。在这里要感谢离陌同学,他给了我们许多宝贵的建议,谢谢。\n");break;case 0:printf("确定退出游戏?(Y/N)\n\n\n");getchar();proof=getchar();if(proof=='y'||proof=='Y'){printf("数据存储中...");//向文件中更新数据;getchar();printf("按回车退出");getchar();return;}else if(proof=='n'||proof=='N')printf("继续游戏!\n\n\n");else printf("继续!\n\n\n");break;default:printf("输入错误!\n\n\n");}}}void DisplayState(){printf("%s 攻击力:%d+%d=%d 防御力:%d+%d=%d HP:%d/%d \n\n\n",player.name,player.attack,gong,player.attack+gong,player.defense,fang,player.defense+fang,player.health,player.max_health);printf("武器: %s 防具: %s \n\n\n",gongname,fangname);printf("等级:%d 经验:%d/%d 还需要%d经验升级 金币:%d \n\n\n",player.level,player.exp,player.max_exp,player.max_exp-player.exp,money);}void BattleAct(){while(1){puts("=============================================================================");printf("要怎么办?\n\n\n 1,攻击 2,物品 3,查看状态 4,逃跑\n\n\n");switch(scanf("%d",&choose_number),choose_number){case 1:s=SuiJi();printf("%s攻击! %sHP减少%d\n\n\n",player.name,guai.name,player.attack+s+gong-guai.defense/3);guai.health-=player.attack+s+gong-guai.defense/3;if(AttackResult())return; //如果攻击有结果(敌人或玩家战死)退出函数else continue;case 2:ChooseWupin();break; //选择物品,可以使用,战斗中允许使用攻击性物品case 3:DisplayState();break; //显示状态case 4:s=SuiJi();if(s<4) //40%的概率可以逃跑{printf("%s逃跑了~\n\n\n",player.name);battle=0;return;}else printf("%s逃跑失败!\n\n\n",player.name);break;default:printf("输入错误,重新输入!\n\n\n");}}}void printf(char *p){while(1){if(*p!=0)printf("%c",*p++);elsebreak;Sleep(100);}}
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