【实例简介】
【实例截图】
【核心代码】
from Tkinter import *
from tkMessageBox import *
class Game:
def __init__(self):
self.A=[]
self.B=[]
self.record=set()
self.recor=set()
self.rec=self.record|self.recor
self.root=Tk()
self.root.geometry("180x250")
self.root.title("Wu Zi Qi Game")
self.r=Canvas(self.root,width=180,height=210,bg="purple")
pic=PhotoImage(file="beijing.gif")
self.r.create_image(90,100,image=pic)
self.r.place(x=0,y=15)
Label(self.root,text="***Wu Zi Qi Game***",fg="red").place(x=20,y=0)
Button(self.root,text="start",command=self.start).place(x=30,y=230)
Button(self.root,text="quit ",command=self.root.destroy).place(x=100,y=230)
self.r.mainloop()
def start(self):
self.root.destroy()
self.top=Tk()
self.top.title("Game Start")
self.c=Canvas(self.top,width=480,height=480,bg="white")
self.c.pack()
self.c.create_rectangle(25,25,455,455,fill="gray")
for i in range(30,451,30):
for j in range(30,451,30):
self.c.create_oval(i-2,j-2,i 2,j 2,fill="blue")
for i in range(1,16):
self.c.create_line(30,30*i,450,30*i)
self.c.create_line(30*i,30,30*i,450)
self.c.create_oval(234,234,246,246,fill="black")
self.c.create_oval(115,115,125,125,fill="black")
self.c.create_oval(355,115,365,125,fill="black")
self.c.create_oval(115,355,125,365,fill="black")
self.c.create_oval(355,355,365,365,fill="black")
self.c.bind("",self.callback1)
self.c.bind("",self.callback2)
self.c.mainloop()
def callback1(self,event):
u,v=event.x,event.y
s=u/15
if s%2==1:
self.x=(s 1)/2
else:
self.x=s/2
l=v/15
if l%2==1:
self.y=(l 1)/2
else:
self.y=l/2
g=(self.y-1)*15 self.x
while g not in self.rec:
self.c.create_oval(self.x*30-12,self.y*30-12,self.x*30 12,self.y*30 12,fill="black")
self.A.append(g)
self.record=set(self.A)
self.rec=self.record|self.recor
judge=panduan(g,self.record)
if judge==1:
answer=showinfo("Game over","Black wins!")
self.top.destroy()
def callback2(self,event):
u,v=event.x,event.y
s=u/15
if s%2==1:
self.m=(s 1)/2
else:
self.m=s/2
l=v/15
if l%2==1:
self.n=(l 1)/2
else:
self.n=l/2
k=(self.n-1)*15 self.m
while k not in self.rec:
self.c.create_oval(self.m*30-12,self.n*30-12,self.m*30 12,self.n*30 12,fill="white")
self.B.append(k)
self.recor=set(self.B)
self.rec=self.record|self.recor
judge=panduan(k,self.recor)
if judge==1:
answer=showinfo("Game over","White wins!")
self.top.destroy()
def panduan(g,record):
#判断横排是否出现赢的情况
if {g-4,g-3,g-2,g-1}<=record:
return 1
elif {g-3,g-2,g-1,g 1}<=record:
return 1
elif {g-2,g-1,g 1,g 2}<=record:
return 1
elif {g-1,g 1,g 2,g 3}<=record:
return 1
elif {g 1,g 2,g 3,g 4}<=record:
return 1
#判断竖列是否出现赢的情况
elif {g-60,g-45,g-30,g-15}<=record:
return 1
elif {g-45,g-30,g-15,g 15}<=record:
return 1
elif {g-30,g-15,g 15,g 30}<=record:
return 1
elif {g-15,g 15,g 30,g 45}<=record:
return 1
elif {g 15,g 30,g 45,g 60}<=record:
return 1
#判断\列是否出现赢的情况
elif {g-16,g-32,g-48,g-64}<=record:
return 1
elif {g-48,g-32,g-16,g 16}<=record:
return 1
elif {g-32,g-16,g 16,g 32}<=record:
return 1
elif {g-16,g 16,g 32,g 48}<=record:
return 1
elif {g 16,g 32,g 48,g 60}<=record:
return 1
#判断/列是否出现赢的情况
elif {g-14,g-28,g-42,g-56}<=record:
return 1
elif {g-14,g-28,g-42,g 14}<=record:
return 1
elif {g-14,g-28,g 14,g 28}<=record:
return 1
elif {g-14,g 14,g 28,g 42}<=record:
return 1
elif {g 14,g 28,g 42,g 56}<=record:
return 1
else:
return 0
def main():
print "欢迎来到五子棋战场!黑方用左键,白方用右键,谁先下都可以,落子无悔,不要在棋盘周围空地点击。Are you ready?"
game=Game()
main()
如果觉得《python五子棋单机版源代码_python 五子棋 游戏源码(python 2.7入门级)》对你有帮助,请点赞、收藏,并留下你的观点哦!