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python五子棋单机版源代码_python 五子棋 游戏源码(python 2.7入门级)

时间:2023-09-13 06:35:21

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python五子棋单机版源代码_python 五子棋 游戏源码(python 2.7入门级)

【实例简介】

【实例截图】

【核心代码】

from Tkinter import *

from tkMessageBox import *

class Game:

def __init__(self):

self.A=[]

self.B=[]

self.record=set()

self.recor=set()

self.rec=self.record|self.recor

self.root=Tk()

self.root.geometry("180x250")

self.root.title("Wu Zi Qi Game")

self.r=Canvas(self.root,width=180,height=210,bg="purple")

pic=PhotoImage(file="beijing.gif")

self.r.create_image(90,100,image=pic)

self.r.place(x=0,y=15)

Label(self.root,text="***Wu Zi Qi Game***",fg="red").place(x=20,y=0)

Button(self.root,text="start",command=self.start).place(x=30,y=230)

Button(self.root,text="quit ",command=self.root.destroy).place(x=100,y=230)

self.r.mainloop()

def start(self):

self.root.destroy()

self.top=Tk()

self.top.title("Game Start")

self.c=Canvas(self.top,width=480,height=480,bg="white")

self.c.pack()

self.c.create_rectangle(25,25,455,455,fill="gray")

for i in range(30,451,30):

for j in range(30,451,30):

self.c.create_oval(i-2,j-2,i 2,j 2,fill="blue")

for i in range(1,16):

self.c.create_line(30,30*i,450,30*i)

self.c.create_line(30*i,30,30*i,450)

self.c.create_oval(234,234,246,246,fill="black")

self.c.create_oval(115,115,125,125,fill="black")

self.c.create_oval(355,115,365,125,fill="black")

self.c.create_oval(115,355,125,365,fill="black")

self.c.create_oval(355,355,365,365,fill="black")

self.c.bind("",self.callback1)

self.c.bind("",self.callback2)

self.c.mainloop()

def callback1(self,event):

u,v=event.x,event.y

s=u/15

if s%2==1:

self.x=(s 1)/2

else:

self.x=s/2

l=v/15

if l%2==1:

self.y=(l 1)/2

else:

self.y=l/2

g=(self.y-1)*15 self.x

while g not in self.rec:

self.c.create_oval(self.x*30-12,self.y*30-12,self.x*30 12,self.y*30 12,fill="black")

self.A.append(g)

self.record=set(self.A)

self.rec=self.record|self.recor

judge=panduan(g,self.record)

if judge==1:

answer=showinfo("Game over","Black wins!")

self.top.destroy()

def callback2(self,event):

u,v=event.x,event.y

s=u/15

if s%2==1:

self.m=(s 1)/2

else:

self.m=s/2

l=v/15

if l%2==1:

self.n=(l 1)/2

else:

self.n=l/2

k=(self.n-1)*15 self.m

while k not in self.rec:

self.c.create_oval(self.m*30-12,self.n*30-12,self.m*30 12,self.n*30 12,fill="white")

self.B.append(k)

self.recor=set(self.B)

self.rec=self.record|self.recor

judge=panduan(k,self.recor)

if judge==1:

answer=showinfo("Game over","White wins!")

self.top.destroy()

def panduan(g,record):

#判断横排是否出现赢的情况

if {g-4,g-3,g-2,g-1}<=record:

return 1

elif {g-3,g-2,g-1,g 1}<=record:

return 1

elif {g-2,g-1,g 1,g 2}<=record:

return 1

elif {g-1,g 1,g 2,g 3}<=record:

return 1

elif {g 1,g 2,g 3,g 4}<=record:

return 1

#判断竖列是否出现赢的情况

elif {g-60,g-45,g-30,g-15}<=record:

return 1

elif {g-45,g-30,g-15,g 15}<=record:

return 1

elif {g-30,g-15,g 15,g 30}<=record:

return 1

elif {g-15,g 15,g 30,g 45}<=record:

return 1

elif {g 15,g 30,g 45,g 60}<=record:

return 1

#判断\列是否出现赢的情况

elif {g-16,g-32,g-48,g-64}<=record:

return 1

elif {g-48,g-32,g-16,g 16}<=record:

return 1

elif {g-32,g-16,g 16,g 32}<=record:

return 1

elif {g-16,g 16,g 32,g 48}<=record:

return 1

elif {g 16,g 32,g 48,g 60}<=record:

return 1

#判断/列是否出现赢的情况

elif {g-14,g-28,g-42,g-56}<=record:

return 1

elif {g-14,g-28,g-42,g 14}<=record:

return 1

elif {g-14,g-28,g 14,g 28}<=record:

return 1

elif {g-14,g 14,g 28,g 42}<=record:

return 1

elif {g 14,g 28,g 42,g 56}<=record:

return 1

else:

return 0

def main():

print "欢迎来到五子棋战场!黑方用左键,白方用右键,谁先下都可以,落子无悔,不要在棋盘周围空地点击。Are you ready?"

game=Game()

main()

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