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clearviewport();/*清除现行图形窗口内容*/
b=t+6;
r=l+60;
setcolor(1);
rectangle(0,0,639,479);
setcolor(4);
rectangle(l,t,r,b);
setfillstyle(SOLID_FILL,1);
floodfill(l+2,t+2,4);
for(i=0,k=0;i<=6;i++)/*此循环绘制方砖阵列*/
{
top[i]=k;
bottom[i]=top[i]+20;
k=k+21;
oop--;
for(j=0,m=0;j<=7;j++)
{
left[j]=m;
right[j]=left[j]+80;
m=m+81;
setcolor(4);
rectangle(left[j],top[i],right[j],bottom[i]);
setfillstyle(SOLID_FILL,j+oop);
floodfill(left[j]+1,top[i]+1,4);
num[i][j]=pp++;
}
}
while(1)/*此循环控制整个动画*/
{
while(!kbhit())
{
x=x+dx;/*小球运动的圆心变量控制*/
y=y+dy;
if(x+r1>r||x+r1
{phrase=0;}
if((x-r1<=r||x+r1<=r)&&x+r1>=l)
{
if(y
phrase=1;
if(y+r1>=t&&phrase==1)
{dy=-dy;y=t-1-r1;}
}
if(off==0)
continue;
for(i=0;i<=6;i++)/*此循环用于判断、控制方砖阵列的撞击、擦除*/
for(j=0;j<=7;j++)
{
if((x+r1<=right[j]&&x+r1>=left[j])||(x-r1<=right[j]&&x-r1>=left[j]))
{
if((y-r1>top[i]&&y-r1<=bottom[i])||(y+r1>=top[i]&&y+r1<=bottom[i]))
{
if(num[i][j]==0)
{continue;}
setcolor(10);
rectangle(left[j],top[i],right[j],bottom[i]);
setfillstyle(SOLID_FILL,10);
floodfill(left[j]+1,top[i]+1,10);
dy=-dy;
num[i][j]=0;
score=score+10;
printf("%d\b\b\b",score);
}
}
if((y+r1>=top[i]&&y+r1<=bottom[i])||(y-r1>=top[i]&&y-r1<=bottom[i]))
{
if((x+r1>=left[j]&&x+r1left[j]))
{
if(num[i][j]==0)
{continue;}
setcolor(10);
rectangle(left[j],top[i],right[j],bottom[i]);
setfillstyle(SOLID_FILL,10);
floodfill(left[j]+1,top[i]+1,10);
dx=-dx;
num[i][j]=0;
score=score+10;
printf("%d\b\b\b",score);
}
}
}
if(x+r1>639)/*控制小球的弹射范围*/
{dx=-dx;x=638-r1;}
if(x<=r1)
{dx=-dx;x=r1+1;}
if(y+r1>=479)
{off=0;quitwindow();break;}
if(y<=r1)
{dy=-dy;y=r1+1;}
if(score==560)
{off=0;quitwindow();break;}
setcolor(6);
circle(x,y,r1);
setfillstyle(SOLID_FILL,14);
floodfill(x,y,6);
delay(1000);
setcolor(10);
circle(x,y,r1);
setfillstyle(SOLID_FILL,10);
floodfill(x,y,10);
}
a=getch();
setcolor(10);
rectangle(l,t,r,b);
setfillstyle(SOLID_FILL,10);
floodfill(l+2,t+2,10);
if(a==77&&l<=565)/*键盘控制设定*/
{dl=20;l=l+dl;}
if(a==75&&l>=15)
{dl=-20;l=l+dl;}
if(a=='y'&&on==1)
break;
if(a=='n'&&on==1)
break;
if(a==27)
{quitwindow();off=0;}
r=l+60;
setcolor(4);
rectangle(l,t,r,b);
setfillstyle(SOLID_FILL,1);
floodfill(l+5,t+5,4);
delay(100);
}
if(a=='y'&&on==1)/*是否退出游戏*/
{break;}
if(a=='n'&&on==1)
{continue;}
}
closegraph();
}
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