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qt自定义控件之简单曲线图表控件

时间:2020-04-01 04:13:25

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qt自定义控件之简单曲线图表控件

一.说明:

基于刘大师的自定义自定义控件之简单曲线图表控件,添加了动画和曲线平滑的功能。

动画就是数据点有个滑动渐变的过程。

曲线平滑主要采用贝塞尔曲线产生平滑曲线。

二.功能演示

三.部分代码说明

1.平滑曲线生成

QPainterPath CurveChart::generateSmoothCurve(const QList<QPointF> &points){QPainterPath path;int len = points.size();if (len < 2) {return path;}QList<QPointF> firstControlPoints;QList<QPointF> secondControlPoints;calculateControlPoints(points, &firstControlPoints, &secondControlPoints);path.moveTo(points[0].x(), points[0].y());// Using bezier curve to generate a smooth curve.for (int i = 0; i < len - 1; ++i) {path.cubicTo(firstControlPoints[i], secondControlPoints[i], points[i+1]);}return path;}void CurveChart::calculateControlPoints(const QList<QPointF> &knots, QList<QPointF> *firstControlPoints, QList<QPointF> *secondControlPoints){int n = knots.size() - 1;for (int i = 0; i < n; ++i) {firstControlPoints->append(QPointF());secondControlPoints->append(QPointF());}if (n == 1) {// Special case: Bezier curve should be a straight line.// P1 = (2P0 + P3) / 3(*firstControlPoints)[0].rx() = (2 * knots[0].x() + knots[1].x()) / 3;(*firstControlPoints)[0].ry() = (2 * knots[0].y() + knots[1].y()) / 3;// P2 = 2P1 – P0(*secondControlPoints)[0].rx() = 2 * (*firstControlPoints)[0].x() - knots[0].x();(*secondControlPoints)[0].ry() = 2 * (*firstControlPoints)[0].y() - knots[0].y();return;}// Calculate first Bezier control pointsdouble *xs = new double[n];double *ys = new double[n];double *rhsx = new double[n]; // Right hand side vectordouble *rhsy = new double[n]; // Right hand side vector// Set right hand side valuesfor (int i = 1; i < n - 1; ++i) {rhsx[i] = 4 * knots[i].x() + 2 * knots[i + 1].x();rhsy[i] = 4 * knots[i].y() + 2 * knots[i + 1].y();}rhsx[0] = knots[0].x() + 2 * knots[1].x();rhsx[n - 1] = (8 * knots[n - 1].x() + knots[n].x()) / 2.0;rhsy[0] = knots[0].y() + 2 * knots[1].y();rhsy[n - 1] = (8 * knots[n - 1].y() + knots[n].y()) / 2.0;// Calculate first control points coordinatescalculateFirstControlPoints(xs, rhsx, n);calculateFirstControlPoints(ys, rhsy, n);// Fill output control points.for (int i = 0; i < n; ++i) {(*firstControlPoints)[i].rx() = xs[i];(*firstControlPoints)[i].ry() = ys[i];if (i < n - 1) {(*secondControlPoints)[i].rx() = 2 * knots[i + 1].x() - xs[i + 1];(*secondControlPoints)[i].ry() = 2 * knots[i + 1].y() - ys[i + 1];} else {(*secondControlPoints)[i].rx() = (knots[n].x() + xs[n - 1]) / 2;(*secondControlPoints)[i].ry() = (knots[n].y() + ys[n - 1]) / 2;}}delete[] xs;delete[] ys;delete[] rhsx;delete[] rhsy;}void CurveChart::calculateFirstControlPoints(double *&result, const double *rhs, int n){double *tmp = new double[n];double b = 2.0;result[0] = rhs[0] / b;// Decomposition and forward substitution.for (int i = 1; i < n; i++) {tmp[i] = 1 / b;b = (i < n - 1 ? 4.0 : 3.5) - tmp[i];result[i] = (rhs[i] - result[i - 1]) / b;}for (int i = 1; i < n; i++) {result[n - i - 1] -= tmp[n - i] * result[n - i]; // Backsubstitution.}delete[] tmp;}

只需调用generateSmoothCurve,将原始的点输入进去返回QPainterPath,然后再用painter调drawPath就行了,比如painter->drawPath(generateSmoothCurve(listPoints));

(ps:这部分的代码抄的深度系统监视器的源码)

2.动画说明

就是一个渐变的过程,比如第二个点来时,原本的第一个位置的点要慢慢移动到第二个点,以此循环,直到所有的点都移动完成,基本原理就是开个定时器,数据改变时每隔1ms调用1次update,每次update时都从上次的点逐渐往目标逼近1个像素点,直至重合的过程。

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