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android 手势旋转 android中手势操作图片的平移 缩放 旋转

时间:2019-10-25 17:44:26

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android 手势旋转 android中手势操作图片的平移 缩放 旋转

在网上搜到很多都是一样的版本,只有平移和缩放的功能。我在搜到的源代码基础上添加了旋转和边界检查的功能。

代码主要分两部分,一个activity一个view,代码如下:

[java]

package com.example.touch;

import android.app.Activity;

import android.os.Bundle;

public class TouchImageViewActivity extends Activity {

@Override

public void onCreate(Bundle savedInstanceState) {

super.onCreate(savedInstanceState);

TouchImageView img = new TouchImageView(this);

setContentView(img);

}

}

[java]

package com.example.touch;

import android.graphics.Bitmap;

import android.graphics.Bitmap.Config;

import android.graphics.BitmapFactory;

import android.graphics.Canvas;

import android.graphics.Matrix;

import android.graphics.PointF;

import android.util.DisplayMetrics;

import android.util.FloatMath;

import android.view.MotionEvent;

import android.widget.ImageView;

public class TouchImageView extends ImageView {

float x_down = 0;

float y_down = 0;

PointF start = new PointF();

PointF mid = new PointF();

float oldDist = 1f;

float oldRotation = 0;

Matrix matrix = new Matrix();

Matrix matrix1 = new Matrix();

Matrix savedMatrix = new Matrix();

private static final int NONE = 0;

private static final int DRAG = 1;

private static final int ZOOM = 2;

int mode = NONE;

boolean matrixCheck = false;

int widthScreen;

int heightScreen;

Bitmap gintama;

public TouchImageView(TouchImageViewActivity activity) {

super(activity);

gintama = BitmapFactory.decodeResource(getResources(),

R.drawable.gintama);

DisplayMetrics dm = new DisplayMetrics();

activity.getWindowManager().getDefaultDisplay().getMetrics(dm);

widthScreen = dm.widthPixels;

heightScreen = dm.heightPixels;

matrix = new Matrix();

}

protected void onDraw(Canvas canvas) {

canvas.save();

canvas.drawBitmap(gintama, matrix, null);

canvas.restore();

}

public boolean onTouchEvent(MotionEvent event) {

switch (event.getAction() & MotionEvent.ACTION_MASK) {

case MotionEvent.ACTION_DOWN:

mode = DRAG;

x_down = event.getX();

y_down = event.getY();

savedMatrix.set(matrix);

break;

case MotionEvent.ACTION_POINTER_DOWN:

mode = ZOOM;

oldDist = spacing(event);

oldRotation = rotation(event);

savedMatrix.set(matrix);

midPoint(mid, event);

break;

case MotionEvent.ACTION_MOVE:

if (mode == ZOOM) {

matrix1.set(savedMatrix);

float rotation = rotation(event) - oldRotation;

float newDist = spacing(event);

float scale = newDist / oldDist;

matrix1.postScale(scale, scale, mid.x, mid.y);// 縮放

matrix1.postRotate(rotation, mid.x, mid.y);// 旋轉

matrixCheck = matrixCheck();

if (matrixCheck == false) {

matrix.set(matrix1);

invalidate();

}

} else if (mode == DRAG) {

matrix1.set(savedMatrix);

matrix1.postTranslate(event.getX() - x_down, event.getY()

- y_down);// 平移

matrixCheck = matrixCheck();

matrixCheck = matrixCheck();

if (matrixCheck == false) {

matrix.set(matrix1);

invalidate();

}

}

break;

case MotionEvent.ACTION_UP:

case MotionEvent.ACTION_POINTER_UP:

mode = NONE;

break;

}

return true;

}

private boolean matrixCheck() {

float[] f = new float[9];

matrix1.getValues(f);

// 图片4个顶点的坐标

float x1 = f[0] * 0 + f[1] * 0 + f[2];

float y1 = f[3] * 0 + f[4] * 0 + f[5];

float x2 = f[0] * gintama.getWidth() + f[1] * 0 + f[2];

float y2 = f[3] * gintama.getWidth() + f[4] * 0 + f[5];

float x3 = f[0] * 0 + f[1] * gintama.getHeight() + f[2];

float y3 = f[3] * 0 + f[4] * gintama.getHeight() + f[5];

float x4 = f[0] * gintama.getWidth() + f[1] * gintama.getHeight() +

f[2];

float y4 = f[3] * gintama.getWidth() + f[4] * gintama.getHeight() +

f[5];

// 图片现宽度

double width = Math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 -

y2));

// 缩放比率判断

if (width < widthScreen / 3 || width > widthScreen * 3)

{

return true;

}

// 出界判断

if ((x1 < widthScreen / 3 && x2 < widthScreen /

3

&& x3 < widthScreen / 3 && x4 < widthScreen /

3)

|| (x1 > widthScreen * 2 / 3 && x2 > widthScreen * 2

/ 3

&& x3 > widthScreen * 2 / 3 && x4 >

widthScreen * 2 / 3)

|| (y1 < heightScreen / 3 && y2 < heightScreen /

3

&& y3 < heightScreen / 3 && y4 < heightScreen

/ 3)

|| (y1 > heightScreen * 2 / 3 && y2 > heightScreen *

2 / 3

&& y3 > heightScreen * 2 / 3 && y4 >

heightScreen * 2 / 3)) {

return true;

}

return false;

}

// 触碰两点间距离

private float spacing(MotionEvent event) {

float x = event.getX(0) - event.getX(1);

float y = event.getY(0) - event.getY(1);

return FloatMath.sqrt(x * x + y * y);

}

// 取手势中心点

private void midPoint(PointF point, MotionEvent event) {

float x = event.getX(0) + event.getX(1);

float y = event.getY(0) + event.getY(1);

point.set(x / 2, y / 2);

}

// 取旋转角度

private float rotation(MotionEvent event) {

double delta_x = (event.getX(0) - event.getX(1));

double delta_y = (event.getY(0) - event.getY(1));

double radians = Math.atan2(delta_y, delta_x);

return (float) Math.toDegrees(radians);

}

// 将移动,缩放以及旋转后的图层保存为新图片

// 本例中沒有用到該方法,需要保存圖片的可以參考

public Bitmap CreatNewPhoto() {

Bitmap bitmap = Bitmap.createBitmap(widthScreen,

heightScreen,

Config.ARGB_8888); // 背景图片

Canvas canvas = new Canvas(bitmap); // 新建画布

canvas.drawBitmap(gintama, matrix, null); // 画图片

canvas.save(Canvas.ALL_SAVE_FLAG); // 保存画布

canvas.restore();

return bitmap;

}

}

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