#if UNITY_ANDROIDfloat physicscreen = Mathf.Sqrt(Screen.width * Screen.width + Screen.height * Screen.height) / Screen.dpi;if (physicscreen >= 7f){Debug.Log("安卓平板");}else{Debug.Log("安卓手机");}#elif UNITY_IPHONEDebug.Log(iPhone.generation);string iP_genneration = UnityEngine.iOS.Device.generation.ToString(); //The second Mothod: //string iP_genneration=SystemInfo.deviceModel.ToString();if (iP_genneration.Substring(0, 3) == "iPa"){Debug.Log("苹果平板");}else{Debug.Log("苹果手机");}#endif
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