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Android L日志系统1——logd

时间:2019-07-12 20:12:03

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Android L日志系统1——logd

在介绍完Android M之前的日志系统的实现之后,我们现在来看看现在最新的Android L的日志机制。Android L与之前版本最大的变化,就是日志保存的位置由Kernel的Ringer Buffer(前一篇文章已经介绍过)改成用户层Buffer来存储,用户层的Buffer的读定存储设置管理,都由logd这个服务来实现,现在我们来一探究竟。分析完logd之后,再花一篇文章,简单的过一下上层写日志和logcat读日志的流程。这样整个安卓日志系统就有一个大概轮廓了。

1,在系统启动到init处理的时候,会解析init.rc启动logd service如下:

service logd /system/bin/logdclass coresocket logd stream 0666 logd logdsocket logdr seqpacket 0666 logd logdsocket logdw dgram 0222 logd logdgroup root system

同时会创建和初始化3个socket::logd, logdr, logdw。分别是用来监听命令,处理读log,和处理写log。

socket logd stream 0666 logd logd

在init中解析socket的处理如下:

service_start(struct service *svc, const char *dynamic_args)@init.cpp

for (si = svc->sockets; si; si = si->next) {//读取socket类型,stream或者dgramint socket_type = (!strcmp(si->type, "stream") ? SOCK_STREAM :(!strcmp(si->type, "dgram") ? SOCK_DGRAM : SOCK_SEQPACKET));//创建socketint s = create_socket(si->name, socket_type,si->perm, si->uid, si->gid, si->socketcon ?: scon);if (s >= 0) {//发布socket,把创建的socketFd写到环境变量,让其它Sokect的Server端通过android_get_control_socket(mSocketName)来获得socketFd.publish_socket(si->name, s);}}

核心是create_socket,来看这里的实现,代码位于init/util.cpp

int create_socket(const char *name, int type, mode_t perm, uid_t uid,gid_t gid, const char *socketcon){struct sockaddr_un addr;int fd, ret;char *filecon;//调用系统调用socket来创建一个PF_UNIX的socketfd =socket(PF_UNIX, type, 0);addr.sun_family = AF_UNIX;snprintf(addr.sun_path, sizeof(addr.sun_path), ANDROID_SOCKET_DIR"/%s",name);//把这个socket绑定到addr上,这个addr就与/dev/socket/*有关了ret =bind(fd, (struct sockaddr *) &addr, sizeof (addr));

这个init基本上就把Socket的Server端的初始化工作准备好了。

2,logd启动之后,会获得相应的socket,并监听socket。

以logdw为例,main()#logd/main.cpp

// LogListener listens on /dev/socket/logdw for client// initiated log messages. New log entries are added to LogBuffer// and LogReader is notified to send updates to connected clients.LogListener *swl = new LogListener(logBuf, reader);// Backlog and /proc/sys/net/unix/max_dgram_qlen set to large valueif (swl->startListener(300)) {exit(1);}

LogListener继承成SocketListener,而startListener正是其父类SocketListener的方法。

先看New LogListener(LogBuf, reader)

LogListener::LogListener(LogBuffer *buf, LogReader *reader) ://同时会构造一个父类SocketListener,getLogSocket()是通过logdw这个名字返回一个SocketFdSocketListener(getLogSocket(), false),//把两个结构体传过来logbuf(buf),reader(reader) {}

接下来看SocketListener的构造函数,也就是把相关参数传过来进行赋值传递。

SocketListener.cpp

SocketListener::SocketListener(int socketFd, bool listen) {init(NULL, socketFd, listen, false);}=》void SocketListener::init(const char *socketName, int socketFd, bool listen, bool useCmdNum) {mListen = listen;mSocketName = socketName;mSock = socketFd;mUseCmdNum = useCmdNum;pthread_mutex_init(&mClientsLock, NULL);mClients = new SocketClientCollection();}

再回到上面,logd/main.cpp中main()。创建完LogListener,紧接着就swl->startListener(300);这个startListener直接由SocketListener实现,我们直接来看SocketListener.cpp

int SocketListener::startListener(int backlog) {if (!mSocketName && mSock == -1) {...//在构造中mSocketName已经传过来了} else if (mSocketName) {//获得SocketFdif ((mSock = android_get_control_socket(mSocketName)) < 0) {...}SLOGV("got mSock = %d for %s", mSock, mSocketName);fcntl(mSock, F_SETFD, FD_CLOEXEC);}//调用listen的系统调用,监听SocketFd。此时mListen为NULL,应该不会调用listen??TODO,有编译器有关??if (mListen && listen(mSock, backlog) < 0) {...} else if (!mListen)//创建SocketClient,并放到mClients的,mClients是存储所有SocketClient的List容器。mClients->push_back(new SocketClient(mSock, false, mUseCmdNum));...//创建PID为mThread的线程,线程执行函数是thradStart,并启动 。if (pthread_create(&mThread, NULL, SocketListener::threadStart, this)) {SLOGE("pthread_create (%s)", strerror(errno));return -1;}return 0;}

来看thread执行函数threadStart

void *SocketListener::threadStart(void *obj) {SocketListener *me = reinterpret_cast<SocketListener *>(obj);me->runListener();pthread_exit(NULL);return NULL;}

runListener有点长,主要做了以下几个事情。

void SocketListener::runListener() {...rc = select(max + 1, &read_fds, NULL, NULL, NULL);...c = accept(mSock, &addr, &alen);.../* Process the pending list, since it is owned by the thread,* there is no need to lock it */while (!pendingList.empty()) {/* Pop the first item from the list */it = pendingList.begin();SocketClient* c = *it;pendingList.erase(it);/* Process it, if false is returned, remove from list */if (!onDataAvailable(c)) {//这个数据处理函数,由继承SocketListener的类来实现,在这里就是指LogListener.cpprelease(c, false);}c->decRef();}

这些都是UNIX线程通信的系统调用。这样Socket的Server就准备好了。

总结一下,在unix Socket通信中Server端一般有以下几个步骤

The steps involved in establishing a socket on the server side are as follows:

1,Create a socket with the socket() system call

2,Bind the socket to an address using the bind() system call. For a server socket on the Internet, an address consists of a port number on the host machine.

3,Listen for connections with the listen() system call

4,Accept a connection with the accept() system call. This call typically blocks until a client connects with the server.

Send and receive data

对于logdw,1,2步骤在init里面完成,3,4步是LogListener的父类SocketListener里面完成。

3,Logdw是如何处理来自liblog的请求处理的。

这样我们可以大致来看看整个sokect通信框图(草图)

在第2小节中,具体的数据处理是由onDataAvailable()完成,这个函数是LogListener.cpp来实现,

第1步,读取数据,并存在Socket定义的MSG相关结构体内

char buffer[sizeof_log_id_t + sizeof(uint16_t) + sizeof(log_time)+ LOGGER_ENTRY_MAX_PAYLOAD];//定义iov用于接收Client的writerv的内容。即一条LOG会在在buffer中struct iovec iov = { buffer, sizeof(buffer) };memset(buffer, 0, sizeof(buffer));//存放Client的进程信息char control[CMSG_SPACE(sizeof(struct ucred))];struct msghdr hdr = {NULL,0,&iov,//真正存放LOG message1,control,sizeof(control),0,};int socket = cli->getSocket();//通过系统调用 把Client传过来的socket数据存放在hdr这个结构体中。ssize_t n = recvmsg(socket, &hdr, 0);

这里有必要说一下msghdr这个结构体:

msghdr是用于Socket在两个进程之间通讯定义的消息头

struct msghdr {void *msg_name; /* optional address */socklen_tmsg_namelen; /* size of address */struct iovec *msg_iov; /* scatter/gather array */size_t msg_iovlen;/* # elements in msg_iov */void *msg_control; /* ancillary data, see below */size_t msg_controllen; /* ancillary data buffer len */int msg_flags;/* flags on received message */};

msg_control:是一个指向cmsghdr 结构体的指针,

struct cmsghdr {socklen_t cmsg_len; /* data byte count, including header */int cmsg_level; /* originating protocol */int cmsg_type; /* protocol-specific type *//* followed by unsigned char cmsg_data[]; */};

msg_controllen :参见下图,即cmsghdr 结构体可能不止一个;

对于CMSG在LogListener.cpp里面是control变量,char control[CMSG_SPACE(sizeof(struct ucred))];也就是说CMSG是存放Client的PID,UID,GID信息的。

struct ucred {pid_t pid; /* process ID of the sending process */uid_t uid; /* user ID of the sending process */gid_t gid; /* group ID of the sending process */};

第2步,解析CMSG里面进程相关信息,并检查权限

struct ucred *cred = NULL;struct cmsghdr *cmsg = CMSG_FIRSTHDR(&hdr);while (cmsg != NULL) {if (cmsg->cmsg_level == SOL_SOCKET&& cmsg->cmsg_type == SCM_CREDENTIALS) {cred = (struct ucred *)CMSG_DATA(cmsg);break;}cmsg = CMSG_NXTHDR(&hdr, cmsg);}if (cred == NULL) {return false;}//检查进程的权限if (cred->uid == AID_LOGD) {// ignore log messages we send to ourself.// Such log messages are often generated by libraries we depend on// which use standard Android logging.return false;}

第3步,处理真正的Log信息,从第1步可以知道,Log信息是存放在iov指向的buffer里面,即对buffer处理就是处理Log信息

android_log_header_t *header = reinterpret_cast<android_log_header_t *>(buffer);if (/* header->id < LOG_ID_MIN || */ header->id >= LOG_ID_MAX || header->id == LOG_ID_KERNEL) {return false;}char *msg = ((char *)buffer) + sizeof(android_log_header_t);n -= sizeof(android_log_header_t);// NB: hdr.msg_flags & MSG_TRUNC is not tested, silently passing a// truncated message to the logs.if (logbuf->log((log_id_t)header->id, header->realtime,cred->uid, cred->pid, header->tid, msg,((size_t) n <= USHRT_MAX) ? (unsigned short) n : USHRT_MAX) >= 0) {reader->notifyNewLog();}return true;

首先调用 logbuf->log()创建一条Log,然后调用reader->nofifyNewLog()把Log存储到buffer中。

至logd的实现,基本上分析完成。关于LogBuffer和LogReader,读者可以自己深入分析。

msghdr部分参考了:/jnu_simba/article/details/9079627

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