在unity如何获取VR手柄的按钮
1.首先创建一个C#Script并绑定在任意gameobect上,
using UnityEngine;using System;using System.Collections;using System.Collections.Generic;using System.Collections.ObjectModel;using UnityEngine.Events;using Valve.VR;using Valve.VR.InteractionSystem;namespace Valve.VR.Extras{public class Press : MonoBehaviour{SteamVR_Behaviour_Pose pose;public SteamVR_Action_Boolean teleport = SteamVR_Input.GetBooleanAction("Teleport");private GameObject behaviourR;// Use this for initializationvoid Start(){behaviourR = GameObject.Find("RightHand");pose = behaviourR.GetComponent<SteamVR_Behaviour_Pose>();}// Update is called once per framevoid Update(){if (teleport.GetStateDown(pose.inputSource)){x = true;}else if (teleport.GetStateUp(pose.inputSource)){x = false;}}}}
这是控制手柄Teleport键的代码 ↓
public SteamVR_Action_Boolean teleport = SteamVR_Input.GetBooleanAction("Teleport");
这是控制右手手柄的的代码 ↓
void Start(){behaviourR = GameObject.Find("RightHand");pose = behaviourR.GetComponent<SteamVR_Behaviour_Pose>();}
如果需要再控制左手手柄,可以改成这样,它主要是获取Player中的RightHand或LightHand上的SteamVR_Behaviour_Pose脚本
void Start(){behaviourR = GameObject.Find("RightHand");pose = behaviourR.GetComponent<SteamVR_Behaviour_Pose>();behaviourL = GameObject.Find("LightHand");poseL = behaviourL.GetComponent<SteamVR_Behaviour_Pose>();}
本脚本主要是控制Update中的X来判断按键是否按下
void Update(){if (teleport.GetStateDown(pose.inputSource)){x = true;}else if (teleport.GetStateUp(pose.inputSource)){x = false;}}
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